Software Engineer, Graphics (BM-10194)

2021-04-13-Budapest-IT/Telekom
Pozíció részletezése / Position overview
What You Will Do:

Develop shaders and techniques to advance the visual quality of in-game characters
Invent techniques to preview and troubleshoot the visual look of player-created characters
Pioneer new techniques to leverage advanced features of Gen 9 (PS5, Xbox Series X) consoles
Drive visual improvements to VFX, lighting, and post-processing graphics features
Participate in system-wide upgrade initiatives to keep our rendering tech cutting-edge

Requirements:

2+ years’ experience as a Software Engineer, designing and writing realtime graphics code
At least one shipped AAA game, or equivalent experience from the graphics technology industry
Experience with HLSL / GLSL shader development
Understanding of 3D graphics, associated math, rendering algorithms
Understanding of realtime graphics performance techniques, trade-offs and optimizations
Proficient in C / C++

Preferred Qualifications:

Experience with realistic human/character rendering techniques
Integration of simulations for cloth and/or hair
Familiarity with sports entertainment and the WWE
Problem solver, innovator, pioneer

KAPCSOLAT

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